You are developing a mini 2d strategy game, and you don’t know how to bring your virtual units from point A to B knowing that your plan contains obstacles! You spend hours writing pseudo-alogrithms, then you change, you get tired of these tedious searches! Maybe your games won’t go to the corner of the disk to give up, because maybe it’s these magical APIs that will do the work about solving. Functions (V.E.C) include functions that can be useful to simulate power consumption for games such as Simcity, Simcity 2000 etc. These APIs which automatically and quickly trace the solutions. Solving function (solution from point A to B), avoiding (avoidance) and VEC (Virtual electric consumption) support. This version does not support multi-etching and pseudo vectorial! Tools not very ideal for vector plans. Can be used in OpenGL applications (3d labyrinth) only if the plane is not vectorial!
The recent version integrates the functions called “map” which means to compile a plan to be able to trace solutions from point A to B without necessarily
go through the shortest, these functions integrating the avoidance points with intensity difference.
Be the first to leave a review.